![]() ![]() (The company produced a couple of very good side story games before leaving Microsoft and bequeathing Halo to a new developer, 343 Industries, whose two entries in the series have been much more poorly received.) It's not merely nostalgia, though: there simply isn't anything that feels or sounds quite like Halo in the modern gaming landscape. The nostalgic appeal of Halo's simple, lush art and the chaotic energy of its sci-fi combat is immense-even 11 years after the release of that third game, the final numbered entry in the series to be released by its original developer, Bungie. And Halo 3, the Xbox 360 debut of the series, was the pinnacle of that sensation, the height of Halo's power and wide appeal. Built for wide-ranging multiplayer in a way most console games weren't, working off the backbone of the young Xbox Live online platform, Halo was a sensation. For a certain period of time, for a certain generation of players, Halo was the only social videogame that mattered.
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